Master FX Program in Houdini

Push your Boundaries, Create Magic: Master FX in Houdini

SESSIONS

LIVE

DURATION

72

SOFTWARE

HOUDINI

START DATE

108 HRS

6 MONTHS

LEVEL

BEGINNER

TO

INTERMEDIATE

COMING SOON

BATCH IS STARTING IN MARCH 2025

PREREQUISITE: MODULE 01

COURSE CONTENT

A RIDE TO MODULE 01

In this lesson we will discuss all about the previous actions all the members took to complete their differnt projects. A thorough discussion about all the topics covered in Module 01 will take place. In the very beginning of this Module we will make the necessary corrections and fix the problems all the members of the team are facing carrying out different tasks in creating the projects. We will make sure that the foundation we created in Module 01 is going to help all the members of the team in their Future projects.

VOP/VEX CONTINUED

This is the continuation of the VOPS/VEX we used in the Module01. In this course, we are going to use VOP/VEX extensively for the Effects we are going to create. Students will directly dive into VEX scripting, learning how to write efficient code to directly control attributes, simulations, and procedural models. The curriculum focuses on using both VOPs and VEX for complex tasks such as custom deformations, particle effects, Pyro, Rigid Body and FLIP Simulation, giving students the flexibility to create highly optimized and scalable solutions for VFX and animation projects.

LOOKDEV CONTINUED

In this module, students will focus on look development in Solaris specifically tailored for creating stunning visual effects (VFX). They will learn to utilize USD-based workflows to manage complex scenes and assets, emphasizing the integration of materials and shaders designed for effects like smoke, fire, and fluids. The course will cover the use of Karma for rendering effects in real time, enabling students to fine-tune materials and lighting setups for optimal visual impact. Key topics include the application of particle attributes, matte painting techniques, and the creation of dynamic simulations that enhance the overall look. By the end of this module, students will be equipped to produce high-quality VFX assets and sequences, leveraging Solaris's powerful capabilities to elevate their 3D projects.

PARTICLE SIMULATION

The Houdini Particles Curriculum introduces students to the creation and control of particle systems for VFX. It begins with the basics of particle generation, teaching how to emit and manipulate particles using forces like gravity and wind. Students then learn to control particle behavior through attributes such as velocity, lifespan, and collision detection. The curriculum also covers particle effects, like trails, sparks, and fluid-like behaviors, along with customizing simulations using Houdini’s powerful VOPs and VEX. Finally, students learn to optimize and render particle systems for high-quality results in film and game projects.

PYRO SIMULATION

The Houdini Pyro Simulation Curriculum covers the creation and control of realistic fire, smoke, and explosions using Houdini’s powerful Pyro Solver. It begins with pyro fundamentals, teaching students how to generate and control smoke and fire through key attributes like temperature, density, and fuel. The curriculum then explores pyro dynamics, focusing on shaping simulations with forces like wind and turbulence, as well as adding details like noise and dissipation. Students also learn customizing pyro shaders for realistic rendering, as well as optimizing simulations for efficient, high-quality outputs in VFX projects.

RIGID BODY SIMULATION

In this module, students will delve into the core concepts of rigid body dynamics (RBD) and destruction in Houdini, focusing on creating realistic simulations of solid objects that interact and break apart under physical forces. They will learn to set up and configure RBD objects, emphasizing key properties such as mass, friction, and bounciness to achieve authentic movements and reactions. The course will also cover advanced techniques for implementing destruction effects, including the creation of ground planes for interaction, the use of constraints, and the application of collision geometry. By the end of this module, students will be equipped to produce compelling dynamic scenes with intricate object interactions and destruction, utilizing Houdini’s powerful simulation tools to enhance their 3D projects.

FLIP SIMULATION

In this module, students will explore the principles of FLIP simulation in Houdini, focusing on creating realistic fluid effects using a combination of particles and grid-based simulations. They will learn to set up and configure FLIP fluids, emphasizing key concepts such as particle attributes, viscosity, and surface tension to achieve authentic fluid behavior. The course will cover techniques for controlling fluid motion, including the use of forces, collisions, and initial conditions. By the end of this module, students will be equipped to produce dynamic and visually stunning fluid simulations, leveraging Houdini’s powerful FLIP technology to elevate their 3D projects.

VELLUM SIMULATION

Houdini’s unified solver for cloth, soft bodies, and other dynamic simulations. It begins with an introduction to Vellum basics, where students learn to simulate cloth, hair, and soft bodies using constraints like stretch, bend, and pressure. The curriculum then dives into customizing Vellum simulations, teaching how to fine-tune material properties and collision settings for realistic behavior. Students will also explore Vellum dynamics, learning to simulate draping, tearing, and interactions with external forces. Finally, the course covers rendering and optimizing Vellum simulations for high-quality outputs in VFX and animation.

GRAINS

Grains introduces students to the creation and simulation of granular materials like sand, snow, and dirt. It begins with the basics of grain solvers, teaching how to generate and control grain behavior such as friction, stiffness, and particle size. Students then explore grain dynamics, focusing on interactions with other objects and materials, including collisions and fluid-like behaviors for substances like wet sand. The course concludes with customizing and rendering grain simulations, ensuring students can optimize and produce realistic, high-quality effects for VFX and animation.

HAIR AND FUR

The Houdini Hair and Fur Curriculum covers the creation, styling, and simulation of hair and fur. Students start by learning how to generate hair and fur using guide curves and control attributes like length and density. The course then focuses on grooming techniques, teaching how to style hair with brushes and procedural tools for realistic effects. It also covers hair dynamics, adding physics-based movement for natural behavior. Finally, students learn shading and rendering to achieve photorealistic results, focusing on lighting and optimization for high-quality outputs in VFX and animation.

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